.. _remote-spawn: Remote Spawning of Actors :sup:`experimental` ============================================== Remote spawning is an extension of the dynamic spawn using run-time type names (see :ref:`add-custom-actor-type`). The following example assumes a typed actor handle named ``calculator`` with an actor implementing this messaging interface named "calculator". .. literalinclude:: /examples/remoting/remote_spawn.cpp :language: C++ :start-after: --(rst-client-begin)-- :end-before: --(rst-client-end)-- We first connect to a CAF node with ``middleman().connect(...)``. On success, ``connect`` returns the node ID we need for ``remote_spawn``. This requires the server to open a port with ``middleman().open(...)`` or ``middleman().publish(...)``. Alternatively, we can obtain the node ID from an already existing remote actor handle---returned from ``remote_actor`` for example---via ``hdl->node()``. After connecting to the server, we can use ``middleman().remote_spawn<...>(...)`` to create actors remotely.